Tak:
draw();
function draw() {
var canvas = document.getElementById('example');
if (canvas.getContext) {
var c2d=canvas.getContext('2d');
c2d.clearRect(0,0,300,300);
//Define gradients for 3D / shadow effect
var grad1=c2d.createLinearGradient(0,0,300,300);
grad1.addColorStop(0,"#D83040");
grad1.addColorStop(1,"#801020");
var grad2=c2d.createLinearGradient(0,0,300,300);
grad2.addColorStop(0,"#801020");
grad2.addColorStop(1,"#D83040");
c2d.font="Bold 20px Arial";
c2d.textBaseline="middle";
c2d.textAlign="center";
c2d.lineWidth=1;
c2d.save();
//Outer bezel
c2d.strokeStyle=grad1;
c2d.lineWidth=10;
c2d.beginPath();
c2d.arc(150,150,138,0,Math.PI*2,true);
c2d.shadowOffsetX=4;
c2d.shadowOffsetY=4;
c2d.shadowColor="rgba(0,0,0,0.6)";
c2d.shadowBlur=6;
c2d.stroke();
//Inner bezel
c2d.restore();
c2d.strokeStyle=grad2;
c2d.lineWidth=10;
c2d.beginPath();
c2d.arc(150,150,129,0,Math.PI*2,true);
c2d.stroke();
c2d.strokeStyle="#222";
c2d.save();
c2d.translate(150,150);
//Markings/Numerals
for (i=1;i<=60;i++) {
ang=Math.PI/30*i;
sang=Math.sin(ang);
cang=Math.cos(ang);
//If modulus of divide by 5 is zero then draw an hour marker/numeral
if (i % 5 == 0) {
c2d.lineWidth=8;
sx=sang*95;
sy=cang*-95;
ex=sang*120;
ey=cang*-120;
nx=sang*80;
ny=cang*-80;
c2d.fillText(i/5,nx,ny);
//Else this is a minute marker
} else {
c2d.lineWidth=2;
sx=sang*110;
sy=cang*110;
ex=sang*120;
ey=cang*120;
}
c2d.beginPath();
c2d.moveTo(sx,sy);
c2d.lineTo(ex,ey);
c2d.stroke();
}
//Fetch the current time
var ampm="AM";
var hrs=now.getHours();
var min=now
.getMinutes
(); var sec=now.getSeconds();
c2d.strokeStyle="#000";
//Draw AM/PM indicator
if (hrs>=12) ampm="PM";
c2d.lineWidth=1;
c2d.strokeRect(21,-14,44,27);
c2d.fillText(ampm,43,0);
c2d.lineWidth=6;
c2d.save();
//Draw clock pointers but this time rotate the canvas rather than
//calculate x/y start/end positions.
//
//Draw hour hand
c2d
.rotate
(Math
.PI
/6
*(hrs
+(min/60
)+(sec
/3600
))); c2d.beginPath();
c2d.moveTo(0,10);
c2d.lineTo(0,-60);
c2d.stroke();
c2d.restore();
c2d.save();
//Draw minute hand
c2d
.rotate
(Math
.PI
/30
*(min+(sec
/60
))); c2d.beginPath();
c2d.moveTo(0,20);
c2d.lineTo(0,-110);
c2d.stroke();
c2d.restore();
c2d.save();
//Draw second hand
c2d.rotate(Math.PI/30*sec);
c2d.strokeStyle="#E33";
c2d.beginPath();
c2d.moveTo(0,20);
c2d.lineTo(0,-110);
c2d.stroke();
c2d.restore();
//Additional restore to go back to state before translate
//Alternative would be to simply reverse the original translate
c2d.restore();
setTimeout(draw,1000);
}
}