od niedawna bawię się z NodeJS i mam taki problem mianowicie consola przeglądarki zwraca mi coś takiego
Kod
WebSocket connection to 'ws://node.*****.pl/socket.io/1/websocket/ejl0vdK7yG7daX-2tBjv' failed: Unexpected response code: 200
w tym consola z node js
Kod
info - socket.io started
info - handshake authorized ejl0vdK7yG7daX-2tBjv
warn - websocket connection invalid
info - transport end (undefined)
info - handshake authorized ejl0vdK7yG7daX-2tBjv
warn - websocket connection invalid
info - transport end (undefined)
dla subdomeny mam ustawiony htaccesstaki
Kod
RewriteEngine on
RewriteCond %{HTTP_HOST} ^node\.*****\.pl$ [OR]
RewriteCond %{HTTP_HOST} ^www\.node\.*****\.pl$
RewriteRule ^(.*)$ "http\:\/\/127\.0\.0\.1\:8080\/$1" [P,L]
RewriteCond %{HTTP_HOST} ^node\.*****\.pl$ [OR]
RewriteCond %{HTTP_HOST} ^www\.node\.*****\.pl$
RewriteRule ^(.*)$ "http\:\/\/127\.0\.0\.1\:8080\/$1" [P,L]
po stronie clienta
Kod
var socket;
socket = io.connect("http://node.****.pl", { transports: ["websocket"]});
socket.on("connect", onSocketConnected);
socket.on("disconnect", onSocketDisconnect);
socket.on("new player", onNewPlayer);
socket.on("move player", onMovePlayer);
// i tak dalej same eventy już
socket = io.connect("http://node.****.pl", { transports: ["websocket"]});
socket.on("connect", onSocketConnected);
socket.on("disconnect", onSocketDisconnect);
socket.on("new player", onNewPlayer);
socket.on("move player", onMovePlayer);
// i tak dalej same eventy już
po stronie serwera
Kod
var util = require("util"),
io = require("socket.io"),
Player = require("./player").Player; // osobna classa trzymająca dane gracza
var socket,
players;
function init() {
players = [];
npc = [];
socket = io.listen(8080);
socket.configure(function() {
socket.set("transports", ["websocket"]);
socket.set("log level", 2);
});
setEventHandlers();
};
var setEventHandlers = function() {
socket.sockets.on("connection", onSocketConnection);
};
function onSocketConnection(client) {
util.log("New player has connected: "+client.id);
client.on("disconnect", onClientDisconnect);
client.on("new player", onNewPlayer);
client.on("move player", onMovePlayer);
client.on("shoot player", onShootPlayer);
client.on("say", onSayPlayer);
client.on("punch", onPunchPlayer);
client.on("dead player", onDeadPlayer);
};
/* funkcje onClientDisconnect itp */
init();
io = require("socket.io"),
Player = require("./player").Player; // osobna classa trzymająca dane gracza
var socket,
players;
function init() {
players = [];
npc = [];
socket = io.listen(8080);
socket.configure(function() {
socket.set("transports", ["websocket"]);
socket.set("log level", 2);
});
setEventHandlers();
};
var setEventHandlers = function() {
socket.sockets.on("connection", onSocketConnection);
};
function onSocketConnection(client) {
util.log("New player has connected: "+client.id);
client.on("disconnect", onClientDisconnect);
client.on("new player", onNewPlayer);
client.on("move player", onMovePlayer);
client.on("shoot player", onShootPlayer);
client.on("say", onSayPlayer);
client.on("punch", onPunchPlayer);
client.on("dead player", onDeadPlayer);
};
/* funkcje onClientDisconnect itp */
init();
Bardzo proszę o pomoc, nie mam pojęcia o co tutaj chodzi
<b>EDIT</b>
na localhoscie działa bez problemu ale na tym serwerze już nie, sprawdzałem też na porcie 8000 i bez różnicy